Friday, June 8, 2012

Group logo: Get!

Spider Lily Translations logo created by team member DoctorFunk!
Good job! =)

Monday, June 4, 2012

We have a group name now! "Spider Lily Translations"

We spider lilies would like to thank everyone for your support, and we're extremely proud that everyone has been reading and enjoying Higanbana no Saku Yoru Ni - The First Night. Here's a brief preview for the 1.1 patch we're going to be releasing this week. The music room has been updated with romaji titles and information on the music files. This will make music easier to refer to among fellow English-speaking Higanbana fans.

Sunday, June 3, 2012

Blog style updated

I went ahead and modified the blog here so that it's a bit more pleasing to the eyes (at least I hope you think so!), and I also crafted an English version of the Higanbana title logo.

Maybe things will look a little bit more professional now, although we don't have our own website, nor do we have an official group title. Nothing sounds good enough to me, personally.

Also I recently read that Rose Guns Days is going to be translated by Witch-Hunt. Good luck to everyone involved, and I can't wait to read it myself!

The Second Night: Work Begins

We have a system already in place, and I've just set up for our Higanbana no Saku Yoru Ni: The Second Night English translation patch project.

Thanks everyone for your interest in 07th Expansion's work and our own endevours as fans of Ryukishi07's works. If you're interested in helping us translate The Second Night, please feel free to get in touch with us.

Friday, June 1, 2012

Just tidying up~

Yes we're almost there everyone. Just a little bit longer. We're at 100% and the editing is done. I just wrote the readme file.

It'll be at least a couple more hours though unfortunately. I'm not satisfied with the character profiles and I'm just like... no... these must all be re-translated.

Also there's a problem in the glossary system at the moment, but it only affected the last two entries so we'll look into it and fix that in a patch after the initial release. Gosh...